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Spy Kids: Armageddon
Meet the next generation of spies
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  • Director
    Robert Rodriguez
  • Studio
    Netflix
  • VFX Studio
    Luma Pictures
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Spy Kids: Armageddon

Luma Pictures teamed up with Netflix and legendary Director Robert Rodriguez to deliver 402 visual effects shots on ‘Spy Kids: Armageddon’, the latest installment of the beloved franchise. The film explores the adventures of the world's greatest secret agents' children as they endeavor to save their parents and the world from the clutches of a formidable game developer. Luma’s visual effects team was led by VFX Supervisor Andrew Zink, Associate VFX Supervisor Stephen Borneman, and VFX Producer Justin Porter. 

Andrew Zink

VFX Supervisor

Working with Robert was a highlight in my career. I've been a fan of his since I saw 'Desperado,' so collaborating with a veteran filmmaker regularly was an incredible learning experience.

"Robert has a practical approach to working through creative challenges. He would always steer us to find solutions to drive the story and enrich the characters," recalled Andrew. One of the significant achievements of Luma's work on "Spy Kids: Armageddon" was the creation of the King's Lair environment. This complex task involved designing and constructing thirteen specific environments within the lair, each with its unique configuration. “To ensure maximum flexibility for the director, we chose to build the entire environment using modular set pieces, similar to practical movie sets,” continued Andrew. “This approach allowed our team to make large-scale changes to environment layouts swiftly and efficiently. Whether it was expanding the room, adding more pillars or halls, Luma's set-piece-modular-tool-kit enabled us to adapt seamlessly to evolving creative needs.”

To create the server room, Luma received a creative brief from Robert and Visual Effects Supervisor Rob Nederhorst. Instead of presenting a 2D concept, our team blocked out the server room in 3D, allowing Robert to grasp the space's dimensions and layout more intuitively. “We then went to work to recreate portions of the practical set, including walls, floor panels, and computer servers. These components were designed as modular set pieces, making it possible to construct a vast and intricate high-tech space housing hundreds of computer servers.

Watch the clip here.

Luma's work extended to creating the Heck Knight—a colossal, video game-inspired robotic character, as well as the endearing small robotic companion to the young spies. These characters play a central role in the story, and Luma was thrilled to bring them to life.

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